/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; using System.IO; using UnityEngine; using Spine; namespace Spine.Unity { /// Loads and stores a Spine atlas and list of materials. public class AtlasAsset : ScriptableObject { public TextAsset atlasFile; public Material[] materials; protected Atlas atlas; public bool IsLoaded { get { return this.atlas != null; } } #region Runtime Instantiation /// /// Creates a runtime AtlasAsset public static AtlasAsset CreateRuntimeInstance (TextAsset atlasText, Material[] materials, bool initialize) { AtlasAsset atlasAsset = ScriptableObject.CreateInstance(); atlasAsset.Reset(); atlasAsset.atlasFile = atlasText; atlasAsset.materials = materials; if (initialize) atlasAsset.GetAtlas(); return atlasAsset; } /// /// Creates a runtime AtlasAsset. Only providing the textures is slower because it has to search for atlas page matches. public static AtlasAsset CreateRuntimeInstance (TextAsset atlasText, Texture2D[] textures, Shader shader, bool initialize) { if (shader == null) shader = Shader.Find("Spine/Skeleton"); // Get atlas page names. string atlasString = atlasText.text; atlasString = atlasString.Replace("\r", ""); string[] atlasLines = atlasString.Split('\n'); var pages = new List(); for (int i = 0; i < atlasLines.Length - 1; i++) { if (atlasLines[i].Trim().Length == 0) pages.Add(atlasLines[i + 1].Trim().Replace(".png", "")); } // Populate Materials[] by matching texture names with page names. var materials = new Material[pages.Count]; for (int i = 0, n = pages.Count; i < n; i++) { Material mat = null; // Search for a match. string pageName = pages[i]; for (int j = 0, m = textures.Length; j < m; j++) { if (string.Equals(pageName, textures[j].name, System.StringComparison.OrdinalIgnoreCase)) { // Match found. mat = new Material(shader); mat.mainTexture = textures[j]; break; } } if (mat != null) materials[i] = mat; else throw new ArgumentException("Could not find matching atlas page in the texture array."); } // Create AtlasAsset normally return CreateRuntimeInstance(atlasText, materials, initialize); } #endregion void Reset () { Clear(); } public virtual void Clear () { atlas = null; } /// The atlas or null if it could not be loaded. public virtual Atlas GetAtlas () { if (atlasFile == null) { Debug.LogError("Atlas file not set for atlas asset: " + name, this); Clear(); return null; } if (materials == null || materials.Length == 0) { Debug.LogError("Materials not set for atlas asset: " + name, this); Clear(); return null; } if (atlas != null) return atlas; try { atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this)); atlas.FlipV(); return atlas; } catch (Exception ex) { Debug.LogError("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this); return null; } } public Mesh GenerateMesh (string name, Mesh mesh, out Material material, float scale = 0.01f) { AtlasRegion region = atlas.FindRegion(name); material = null; if (region != null) { if (mesh == null) { mesh = new Mesh(); mesh.name = name; } Vector3[] verts = new Vector3[4]; Vector2[] uvs = new Vector2[4]; Color[] colors = { Color.white, Color.white, Color.white, Color.white }; int[] triangles = { 0, 1, 2, 2, 3, 0 }; float left, right, top, bottom; left = region.width / -2f; right = left * -1f; top = region.height / 2f; bottom = top * -1; verts[0] = new Vector3(left, bottom, 0) * scale; verts[1] = new Vector3(left, top, 0) * scale; verts[2] = new Vector3(right, top, 0) * scale; verts[3] = new Vector3(right, bottom, 0) * scale; float u, v, u2, v2; u = region.u; v = region.v; u2 = region.u2; v2 = region.v2; if (!region.rotate) { uvs[0] = new Vector2(u, v2); uvs[1] = new Vector2(u, v); uvs[2] = new Vector2(u2, v); uvs[3] = new Vector2(u2, v2); } else { uvs[0] = new Vector2(u2, v2); uvs[1] = new Vector2(u, v2); uvs[2] = new Vector2(u, v); uvs[3] = new Vector2(u2, v); } mesh.triangles = new int[0]; mesh.vertices = verts; mesh.uv = uvs; mesh.colors = colors; mesh.triangles = triangles; mesh.RecalculateNormals(); mesh.RecalculateBounds(); material = (Material)region.page.rendererObject; } else { mesh = null; } return mesh; } } public class MaterialsTextureLoader : TextureLoader { AtlasAsset atlasAsset; public MaterialsTextureLoader (AtlasAsset atlasAsset) { this.atlasAsset = atlasAsset; } public void Load (AtlasPage page, string path) { String name = Path.GetFileNameWithoutExtension(path); Material material = null; foreach (Material other in atlasAsset.materials) { if (other.mainTexture == null) { Debug.LogError("Material is missing texture: " + other.name, other); return; } if (other.mainTexture.name == name) { material = other; break; } } if (material == null) { Debug.LogError("Material with texture name \"" + name + "\" not found for atlas asset: " + atlasAsset.name, atlasAsset); return; } page.rendererObject = material; // Very old atlas files expected the texture's actual size to be used at runtime. if (page.width == 0 || page.height == 0) { page.width = material.mainTexture.width; page.height = material.mainTexture.height; } } public void Unload (object texture) { } } }